THE RELIGION OF THE ANCIENT CELTS
ELYSIUM
The Celtic conception of
Elysium, the product at once of religion, mythology,
and romantic imagination, is found in a series of Irish and Welsh tales. We do
not know that a similar conception existed among the continental Celts, but,
considering the likeness of their beliefs in other matters to those of the
insular Celts, there is a strong probability that it did. There are four typical
presentations of the Elysium conception. In Ireland, while the gods were
believed to have retired within the hills or síd, it is not unlikely
that some of them had always been supposed to live in these or in a subterranean
world, and it is therefore possible that what may be called the subterranean or síd
type of Elysium is old. But other types also appear--that of a western island
Elysium, of a world below the waters, and of a world coextensive with this and
entered by a mist.
The names of the Irish Elysium are sometimes of a general
character--Mag Mór,
"the Great Plain"; Mag Mell, "the Pleasant Plain"; Tír
n'Aill, "the Other-world"; Tír na m-Beo, " the Land of the
Living "; Tír na n-Og, "the Land of Youth"; and Tír Tairngiri,
"the Land of Promise"--possibly of Christian origin. Local names are Tír
fa Tonn, "Land under Waves "; I-Bresail and the Land of Falga, names
of the island Elysium. The last denotes the Isle of Man as Elysium, and it may
have been so regarded by Goidels in Britain at an early time.1
To this period may belong the tales of Cúchulainn's raid on Falga, carried at a
later time to Ireland. Tír Tairngiri is also identified with the Isle of Man.2
A brief résumé of the principal Elysium tales is necessary as a preliminary
to a discussion of the problems which they involve, though it can give but
little idea of the beauty and romanticism of the tales themselves. These, if not
actually composed in pagan times, are based upon story-germs current before the
coming of Christianity to Ireland.
1. The síd Elysium.--In the story of Etain, when Mider discovered her
in her rebirth, he described the land whither he would carry her, its music and
its fair people, its warm streams, its choice mead and wine. There is eternal
youth, and love is blameless. It is within Mider's síd, and Etain
accompanies him there. In the sequel King Eochaid's Druid discovers the síd,
which is captured by the king, who then regains Etain.3
Other tales refer to the síd in similar terms, and describe its
treasures, its food and drink better than those of earth. It is in most respects
similar to the island Elysium, save that it is localised on earth.
2. The island Elysium.--The story of the voyage of Bran is found
fragmentarily in the eleventh century LU, and complete in the fourteenth
and sixteenth century MSS. It tells how Bran heard mysterious music when asleep.
On waking he found a silver branch with blossoms, and next day there appeared a
mysterious woman singing the glory of the land overseas, its music, its
wonderful tree, its freedom from pain and death. It is one of thrice fifty
islands to the west of Erin, and there she dwells with thousands of "motley
women." Before she disappears the branch leaps into her hand.
Bran set sail with his comrades and met Manannan crossing the sea in his chariot.
The god told him that the sea was a flowery plain, Mag Mell, and that all
around, unseen to Bran, were people playing and drinking "without
sin." He bade him sail on to the Land of Women. Then the voyagers went on
and reached the Isle of Joy, where one of their number remained behind. At last
they came to the Land of Women, and we hear of their welcome, the dreamlike
lapse of time, the food and drink which had for each the taste he desired.
Finally the tale recounts their home-sickness, the warning they received not to
set foot on Erin, how one of their number leaped ashore and turned to ashes, how
Bran from his boat told of his wanderings and then disappeared for ever.4
Another story tells how Connla was visited by a goddess from Mag
Mell. Her
people dwell in a síd and are called "men of the síd."
She invites him to go to the immortal land, and departs, leaving him an apple,
which supports him for a month without growing less. Then she reappears and
tells Conula that "the Ever-Living Ones" desire him to join them. She
bids him come with her to the Land of Joy where there are only women. He steps
into her crystal boat and vanishes from his father and the Druid who has vainly
tried to exercise his spells against her.5
In this tale there is a confusion between the síd and the island
Elysium.
The eighteenth century poem of Oisin in Tír na n-Og is probably based on old
legends, and describes how Niam, daughter of the king of Tír na n-Og placed geasa
on Oisin to accompany her to that land of immortal youth and beauty. He mounted
on her steed, which plunged forwards across the sea, and brought them to the
land where Oisin spent three hundred years before returning to Ireland, and there suffering, as has been
seen, from the breaking of the tabu not to set foot on the soil of Erin.6
In Serglige Conculaind, "Cúchulainn's Sickness," the
goddess Fand, deserted by Manannan, offers herself to the hero if he will help
her sister's husband Labraid against his enemies in Mag Mell. Labraid lives in
an island frequented by troops of women, and possessing an inexhaustible vat of
mead and trees with magic fruit. It is reached with marvellous speed in a boat
of bronze. After a preliminary visit by his charioteer Laeg, Cúchulainn goes
thither, vanquishes Labraid's foes, and remains a month with Fand. He returns to
Ireland, and now we hear of the struggle for him between his wife Emer and Fand.
But Manannan suddenly appears, reawakens Fand's love, and she departs with him.
The god shakes his cloak between her and Cúchulainn to prevent their ever
meeting again.7
In this story Labraid, Fand, and Liban, Fand's sister, though dwellers on an
island Elysium, are called síd-folk. The two regions are partially
confused, but not wholly, since Manannan is described as coming from his own
land (Elysium) to woo Fand. Apparently Labraid of the Swift Hand on the Sword
(who, though called "chief of the síde", is certainly a
war-god) is at enmity with Manannan's hosts, and it is these with whom Cúchulainn
has to fight.8
In an Ossianic tale several of the Fians were carried off to the Land of
Promise. After many adventures, Fionn, Diarmaid, and others discover them, and
threaten to destroy the land if they are not restored. Its king, Avarta, agrees
to the restoration, and with fifteen of his men carries the Fians to Erin on one
horse. Having reached there, he bids them look at a certain field, and while
they are doing so, he and his men disappear.9
3. Land under Waves.--Fiachna, of the men of the síd, appeared
to the men of Connaught, and begged their help against Goll, who had abducted
his wife. Loegaire and his men dive with Fiachna into Loch Naneane, and reach a
wonderful land, with marvellous music and where the rain is ale. They and the síd-folk
attack the fort of Mag Mell and defeat Goll. Each then obtains a woman of the síde,
but at the end of a year they become homesick. They are warned not to descend
from horseback in Erin. Arrived among their own people, they describe the
marvels of Tír fa Tonn, and then return there, and are no more seen.10
Here, again, the síd Elysium and Land under Waves are confused, and the
divine tribes are at war, as in the story of Cúchulainn.
In a section of the Ossianic tale just cited, Fionn and his men arrive on an
island, where Diarmaid reaches a beautiful country at the bottom of a well. This
is Tír fa Tonn, and Diarmaid fights its king who has usurped his nephew's
inheritance, and thus recovers it for him.11
4. Co-extensive with this world.--An early example of this type is
found in the Adventures of Cormac. A divine visitant appeared to Cormac
and gave him in exchange for his wife, son, and daughter, his branch of golden
apples, which when shaken produced sweetest music, dispelling sorrow. After a
year Cormac set out to seek his family, and as he journeyed encountered a mist
in which he discovered a strange house. Its master and mistress--Manannan and
his consort--offered him shelter. The god brought in a pig, every quarter of
which was cooked in the telling of a true tale, the pig afterwards coming to life
again. Cormac, in his tale, described how he had lost his family, whereupon
Manannan made him sleep, and brought his wife and children in. Later he produced
a cup which broke when a lie was told, but became whole again when a true word
was spoken. The god said Cormac's wife had now a new husband, and the cup broke,
but was restored when the goddess declared this to be a lie. Next morning all
had disappeared, and Cormac and his family found themselves in his own palace,
with cup and branch by their side.12
Similarly, in The Champion's Ecstasy, a mysterious horseman appears out
of a mist to Conn and leads him to a palace, where he reveals himself as the god
Lug, and where there is a woman called "the Sovereignty of Erin."
Beside the palace is a golden tree.13
In the story of Bran, Mag Mell is said to be all around the hero, though he
knows it not--an analogous conception to what is found in these tales, and
another instance is that of the mysterious house entered by Conchobar and
Dechtire.14
Mag Mell may thus have been regarded as a mysterious district of Erin. This
magic mist enclosing a marvellous dwelling occurs in many other tales, and it
was in a mist that the Tuatha Dea came to Ireland.
A certain correspondence to these Irish beliefs is found in Brythonic story,
but here the Elysium conception has been influenced by Christian ideas. Elysium
is called Annwfn, meaning "an abyss," "the state of the
dead," "hell," and it is also conceived of as is elfydd,
"beneath the earth."15
But in the tales it bears no likeness to these meanings of the word, save in so
far as it has been confused by their Christian redactors with hell. It is a
region on the earth's surface or an over- or under-sea world, in which some of the characteristics of the
Irish Elysium are found--a cauldron, a well of drink sweeter than wine, and
animals greatly desired by mortals, while it is of great beauty and its people
are not subject to death or disease. Hence the name Annwfn has probably taken
the place of some earlier pagan title of Elysium.
In the tale of Pwyll, the earliest reference to Annwfn occurs. It is
ruled by Arawn, at war with Hafgan. Arawn obtains the help of Pwyll by
exchanging kingdoms with him for a year, and Pwyll defeats Hafgan. It is a
beautiful land, where merriment and feasting go on continuously, and its queen
is of great loveliness. It has no subterranean character, and is conceived
apparently as contiguous to Pwyll's kingdom.16
In other tales it is the land whence Gwydion and others obtain various animals.17
The later folk-conception of the demoniac dogs of Annwfn may be based on an old
myth of dogs with which its king hunted. These are referred to in the story of
Pwyll.18
Annwfn is also the name of a land under waves or over sea, called also Caer
Sidi, "the revolving castle," about which "are ocean's
streams." It is "known to Manawyddan and Pryderi," just as the
Irish Elysium was ruled by Manannan.19
Another "Caer of Defence" is beneath the waves.20
Perhaps the two ideas were interchangeable. The people of this land are free
from death and disease, and in it is "an abundant well, sweeter than white
wine the drink in it." There also is a cauldron belonging to the lord of
Annwfn, which was stolen by Arthur and his men. Such a cauldron is the property
of people belonging to a water world in the Mabinogion.21
The description of the isle of Avallon (later identified with Glastonbury),
whither Arthur was carried, completes the likeness to the Irish Elysium. No
tempest, excess of heat or cold, nor noxious animal afflicts it; it is blessed
with eternal spring and with fruit and flowers growing without labour; it is the
land of eternal youth, unvisited by death or disease. It has a regia virgo
lovelier than her lovely attendants; she cured Arthur of his wounds, hence she
is the Morgen of other tales, and she and her maidens may be identified with the
divine women of the Irish isle of women. Morgen is called a dea phantastica,
and she may be compared with Liban, who cured Cúchulainn of his sickness.22
The identification of Avallon with Glastonbury is probably post-pagan, and
the names applied to Glastonbury--Avallon, Insula Pomonum, Insula
vitrea--may be primitive names of Elysium. William of Malmesbury derives Insula
Pomonum in its application to Glastonbury from a native name Insula
Avalloniæ, which he connects with the Brythonic avalla,
"apples," because Glastenig found an apple tree there.23
The name may thus have been connected with marvellous apple trees, like those of
the Irish Elysium. But be also suggests that it may be derived from the name of
Avalloc, living there with his daughters. Avalloc is evidently the "Rex
Avallon" (Avallach) to whose palace Arthur was carried and healed by the regia
virgo.24
He may therefore have been a mythic lord of Elysium, and his daughters would
correspond to the maidens of the isle. William also derives
"Glastonbury" from the name of an eponymous founder Glastenig, or from
its native name Ynesuuitron, "Glass Island." This
name reappears in Chretien's Eric in the form "l'isle de verre."
Giraldus explains the name from the glassy waters around Glastonbury, but it may
be an early name of Elysium.25
Glass must have appealed to the imagination of Celt, Teuton, and Slav, for we
hear of Merlin's glass house, a glass fort discovered by Arthur, a glass tower
attacked by the Milesians, Etain's glass grianan, and a boat of glass
which conveyed Connla to Elysium. In Teutonic and Slavonic myth and Märchen,
glass mountains, on which dwell mysterious personages, frequently occur.
The origin of the Celtic Elysium belief may be found in universal myths of a
golden age long ago in some distant Elysian region, where men had lived with the
gods. Into that region brave mortals might still penetrate, though it was lost
to mankind as a whole. In some mythologies this Elysium is the land whither men
go after death. Possibly the Celtic myth of man's early intercourse with the
gods in a lost region took two forms. In one it was a joyful subterranean region
whither the Celt hoped to go after death. In the other it was not recoverable,
nor was it the land of the dead, but favoured mortals might reach it in life.
The Celtic Elysium belief, as known through the tales just cited, is always of
this second kind. We surmise, however, that the land of the dead was a joyous
underworld ruled over by a god of fertility and of the dead, and from that
region men had originally come forth. The later association of gods with the síd
was a continuation of this belief, but now the síd are certainly not a
land of the dead, but Elysium pure and simple. There must therefore have been at
an early period a tendency to distinguish between the happy region of the dead,
and the distant Elysium, if the two were ever really connected. The subject is
obscure, but it is not impossible that another origin of the
Elysium idea may be found in the phenomenon of the setting sun: it suggested to the
continental Celts that far off there was a divine land where the sun-god rested.
When the Celts reached the coast this divine western land would necessarily be
located in a far-off island, seen perhaps on the horizon. Hence it would also be
regarded as connected with the sea-god, Manannan, or by whatsoever name he was
called. The distant Elysium, whether on land or across the sea, was conceived in
identical terms, and hence also whenever the hollow hills or síd were
regarded as an abode of the gods, they also were described just as Elysium was.
The idea of a world under the waters is common to many mythologies, and,
generally speaking, it originated in the animistic belief that every part of
nature has its indwelling spirits. Hence the spirits or gods of the waters were
thought of as dwelling below the waters. Tales of supernatural beings appearing
out of the waters, the custom of throwing offerings therein, the belief that
human beings were carried below the surface or could live in the region beneath
the waves, are all connected with this animistic idea. Among the Celts this
water-world assumed many aspects of Elysium, and it has names in common with it,
e.g. it is called Mag Mell. Hence in many popular tales it is hardly
differentiated from the island Elysium; oversea and under-waves are often
synonymous. Hence, too, the belief that such water-worlds as I-Bresail, or Welsh
fairy-lands, or sunken cities off the Breton coast, rise periodically to the
surface, and would remain there permanently, like an island Elysium, if some
mortal would fulfil certain conditions.26
The Celtic belief in Tír fa Tonn is closely connected with
the current belief in submerged towns or lands, found in greatest detail on
the Breton coast. Here there are many such legends, but most prominent are those
which tell how the town of Is was submerged because of the wickedness of its
people, or of Dahut, its king's daughter, who sometimes still seeks the love of
mortals. It is occasionally seen below the waves or even on their surface.27
Elsewhere in Celtic regions similar legends are found, and the submersion is the
result of a curse, of the breaking of a tabu, or of neglect to cover a sacred
well.28
Probably the tradition of actual cataclysms or inroads of the sea, such as the
Celts encountered on the coasts of Holland, may account for some of these
legends, which then mingled with myths of the divine water-world.
The idea that Elysium is co-extensive with this world and hidden in a mist is
perhaps connected with the belief in the magical powers of the gods. As the
Druids could raise a mist at will, so too might the gods, who then created a
temporary Elysium in it. From such a mist, usually on a hill, supernatural
beings often emerged to meet mortals, and in Märchen fairyland is
sometimes found within a mist.29
It was already believed that part of the gods' land was not far off; it was
invisibly on or within the hills on whose slopes men saw the mist swirling
mysteriously. Hence the mist may simply have concealed the síd of the
gods. But there may also have been a belief that this world was actually
interpenetrated by the divine world, for this is believed of fairyland in Welsh
and Irish folk-lore.
Men may unwittingly interfere with it, or have it suddenly revealed to them, or
be carried into it and made invisible.30
In most of the tales Elysium is a land without grief or death, where there is
immortal youth and peace, and every kind of delight. But in some, while the
sensuous delights are still the same, the inhabitants are at war, invite the aid
of mortals to overcome their foes, and are even slain in fight. Still in both
groups Elysium is a land of gods and supernatural folk whither mortals are
invited by favour. It is never the world of the dead; its people are not mortals
who have died and gone thither. The two conceptions of Elysium as a land of
peace and deathlessness, and as a land where war and death may occur, may both
be primitive. The latter may have been formed by reflecting back on the divine
world the actions of the world of mortals, and it would also be on a parallel
with the conception of the world of the dead where warriors perhaps still
fought, since they were buried with their weapons. There were also myths of gods
warring with each other. But men may also have felt that the gods were not as
themselves, that their land must be one of peace and deathlessness. Hence the
idea of the peaceful Elysium, which perhaps found most favour with the people.
Mr. Nutt thought that the idea of a warlike Elysium may have resulted from
Scandinavian influence acting on existing tales of a peaceful Elysium,31
but we know that old myths of divine wars already existed. Perhaps this
conception arose among the Celts as a warlike people, appealing to their warrior
instincts, while the peaceful Elysium may have been the product of the Celts as
an agricultural folk, for we have seen that the Celt was now a fighter, now a
farmer. In its peaceful aspect Elysium is "a familiar, cultivated
land," where the fruits of the earth are produced without labour, and where there are no storms or excess of heat or cold--the fancies
which would appeal to a toiling, agricultural people. There food is produced
magically, yet naturally, and in agricultural ritual men sought to increase
their food supply magically. In the tales this process is, so to speak,
heightened.32
Some writers have maintained that Elysium is simply the land of the dead,
although nothing in the existing tales justifies this interpretation. M.
D'Arbois argues for this view, resting his theory mainly on a passage in the
story of Connla, interpreted by him in a way which does not give its real
meaning.33
The words are spoken by the goddess to Connla, and their sense is--"The
Ever-Living Ones invite thee. Thou art a champion to Tethra's people. They, see
thee every day in the assemblies of thy fatherland, among thy familiar loved
ones."34
M. D'Arbois assumes that Tethra, a Fomorian, is lord of Elysium, and that after
his defeat by the Tuatha Dea, he, like Kronos, took refuge there, and now reigns
as lord of the dead. By translating ar-dot-chiat ("they see
thee," 3rd plur., pres. ind.) as "on t'y verra," he maintains
that Connla, by going to Elysium, will be seen among the gatherings of his dead
kinsfolk. But the words, "Thou art a champion to Tethra's people,"
cannot be made to mean that Tethra is a god of the dead. It means simply that
Conula is a mighty warrior, one of those whom Tethra, a war-god, would have
approved. The phrase, "Tethra's mighty men," used elsewhere,35
is a conventional one for warriors. The rest of the goddess's words imply
that the Immortals from afar, or perhaps "Tethra's mighty men," i.e.
warriors in this world, see Connla in the assemblies of his fatherland in Erin,
among his familiar friends. Dread death awaits them, she has just said, but the
Immortals desire Connla to escape that by coming to Elysium. Her words do not
imply that he will meet his dead ancestors there, nor is she in any sense a
goddess of death. If the dead went to Elysium, there would be little need for
inviting a living person to go there. Had Connla's dead ancestors or Tethra's
people (warriors) been in Elysium, this would contradict the picture drawn by
the goddess of the land whither she desires him to go--a land of women, not of
men. Moreover, the rulers of Elysium are always members of the Tuatha Dé Danann
or the síd-folk, never a Fomorian like Tethra.36
M. D'Arbois also assumes that "Spain" in Nennius' account of the
Irish invasions and in Irish texts means the land of the dead, and that it was
introduced in place of some such title as Mag Mór or Mag Mell by "the
euhemerising process of the Irish Christians." But in other documents
penned by Irish Christians these and other pagan titles of Elysium remain
unchanged. Nor is there the slightest proof that the words used by Tuan
MacCaraill about the invaders of Ireland, "They all died," were
rendered in an original text, now lost according to M. D'Arbois, "They set
sail for Mag Mór or Mag Mell," a formula in which Nennius saw indications
of a return to Spain.37
Spain, in this hypothetical text, was the Land of the Dead or Elysium, whence
the invaders came. This "lost original" exists in M. D'Arbois imagination, and
there is not the slightest evidence for these alterations. Once, indeed, Tailtiu
is called daughter of Magh Mór, King of Spain, but here a person, not a place,
is spoken of.38
Sir John Rhŷs accepts the identification of Spain with Elysium as the land
of the dead, and finds in every reference to Spain a reference to the
Other-world, which he regards as a region ruled by "dark divinities."
But neither the lords of Elysium nor the Celtic Dispater were dark or gloomy
deities, and the land of the dead was certainly not a land of darkness any more
than Elysium. The numerous references to Spain probably point to old traditions
regarding a connection between Spain and Ireland in early times, both commercial
and social, and it is not impossible that Goidelic invaders did reach Ireland
from Spain.39
Early maps and geographers make Ireland and Spain contiguous; hence in an Irish
tale Ireland is visible from Spain, and this geographical error would strengthen
existing traditions.40
"Spain" was used vaguely, but it does not appear to have meant Elysium
or the Land of the Dead. If it did, it is strange that the Tuatha Dé Danann are
never brought into connection with it.
One of the most marked characteristics of the Celtic Elysium is its
deathlessness. It is "the land of the living" or of "the
Ever-Living Ones," and of eternal youth. Most primitive races believe that
death is an accident befalling men who are naturally immortal; hence freedom
from such an accident naturally characterises the people of the divine land.
But, as in other mythologies, that immortality is more or less dependent on the
eating or drinking of some food or drink of immortality. Manannan had immortal swine, which, killed one
day, came alive next day, and with their flesh he made the Tuatha Dé Danann
immortal. Immortality was also conferred by the drinking of Goibniu's ale,
which, either by itself or with the flesh of swine, formed his immortal feast.
The food of Elysium was inexhaustible, and whoever ate it found it to possess
that taste which he preferred. The fruit of certain trees in Elysium was also
believed to confer immortality and other qualities. Laeg saw one hundred and
fifty trees growing in Mag Mell; their nuts fed three hundred people. The apple
given by the goddess to Connla was inexhaustible, and he was still eating it
with her when Teigue, son of Cian, visited Elysium. "When once they had
partaken of it, nor age nor dimness could. affect them."41
Apples, crimson nuts, and rowan berries are specifically said to be the food of
the gods in the tale of Diarmaid and Grainne. Through carelessness one of
the berries was dropped on earth, and from it grew a tree, the berries of which
had the effect of wine or mead, and three of them eaten by a man of a hundred
years made him youthful. It was guarded by a giant.42
A similar tree growing on earth--a rowan guarded by a dragon, is found in the
tale of Fraoch, who was bidden to bring a branch of it to Ailill. Its berries
had the virtue of nine meals; they healed the wounded, and added a year to a
man's life.43
At the wells which were the source of Irish rivers were supposed to grow
hazel-trees with crimson nuts, which fell into the water and were eaten by
salmon.44
If these were caught and eaten, the eater obtained wisdom and knowledge. These
wells were in Erin, but in some instances the well with its
hazels and salmon is in the Other-world,45
and it is obvious that the crimson nuts are the same as the food of the gods in Diarmaid
and Grainne.
Why should immortality be dependent on the eating of certain foods? Most of
man's irrational ideas have some reason in them, and probably man's knowledge
that without food life would come to an end, joined to his idea of
deathlessness, led him to believe that there was a certain food which produced
immortality just as ordinary food supported life. On it gods and deathless
beings were fed. Similarly, as water cleansed and invigorated, it was thought
that some special kind of water had these powers in a marvellous degree. Hence
arose the tales of the Fountain of Youth and the belief in healing wells. From
the knowledge of the nourishing power of food, sprang the idea that some food
conferred the qualities inherent in it, e.g. the flesh of divine animals
eaten sacramentally, and that gods obtained their immortality from eating or
drinking. This idea is widespread. The Babylonian gods had food and water of
Life; Egyptian myth spoke of the bread and beer of eternity which nourished the
gods; the Hindus and Iranians knew of the divine soma or haoma;
and in Scandinavian myth the gods renewed their youth by tasting Iduna's golden
apples.
In Celtic Elysium tales, the fruit of a tree is most usually the food of
immortality. The fruit never diminishes and always satisfies, and it is the food
of the gods. When eaten by mortals it confers immortality upon them; in other
words, it makes them of like nature to the gods, and this is doubtless derived
from the widespread idea that the eating of food given by a stranger makes a man
of one kin with him. Hence to eat the food of gods, fairies, or of the dead,
binds the mortal to them and he cannot leave their land. This
might be illustrated from a wide range of myth and folk-belief. When Connla ate the
apple he at once desired to go to Elysium, and he could not leave it once he was
there; he had become akin to its people. In the stories of Bran and Oisin, they
are not said to have eaten such fruit, but the primitive form of the tales may
have contained this incident, and this would explain why they could not set foot
on earth unscathed, and why Bran and his followers, or, in the tale of Fiachna,
Loegaire and his men who had drunk the ale of Elysium, returned thither. In
other tales, it is true, those who eat food in Elysium can return to earth--Cormac and
Cúchulainn; but had we the primitive form of these tales we
should probably find that they had refrained from eating. The incident of the
fruit given by an immortal to a mortal may have borrowed something from the wide
folk-custom of the presentation of an apple as a gage of love or as a part of
the marriage rite.46
Its acceptance denotes willingness to enter upon betrothal or marriage. But as
in the Roman rite of confarreatio with its savage parallels, the
underlying idea is probably that which has just been considered, namely, that
the giving and acceptance of food produces the bond of kinship.
As various nuts and fruits were prized in Ireland as food, and were perhaps
used in some cases to produce an intoxicant,47
it is evident that the trees of Elysium were, primarily, a magnified form of
earthly trees. But all such trees were doubtless objects of a cult before their
produce was generally eaten; they were first sacred or totem-trees, and their
food eaten only occasionally and sacramentally. If so, this would explain why
they grew in Elysium and their fruit was the food of the gods. For whatever man
eats or drinks is generally supposed to have been first eaten and drunk by the gods, like the soma.
But, growing in Elysium, these trees, like the trees of most myths of Elysium,
are far more marvellous than any known on earth. They have branches of silver
and golden apples; they have magical supplies of fruit, they produce wonderful
music which sometimes causes sleep or oblivion, and birds perch in their
branches and warble melody "such that the sick would sleep to it." It
should be noted also that, as Miss Hull points out, in some tales the branch of
a divine tree becomes a talisman leading the mortal to Elysium; in this
resembling the golden bough plucked by Æneas before visiting the underworld.48
This, however, is not the fundamental characteristic of the tree, in Irish
story. Possibly, as Mr. A. B. Cook maintains, the branch giving entrance to
Elysium is derived from the branch borne by early Celtic kings of the wood,
while the tree is an imaginative form of those which incarnated a vegetation
spirit.49
Be this as it may, it is rather the fruit eaten by the mortal which binds him to
the Immortal Land.
The inhabitants of Elysium are not only immortal, but also invisible at will.
They make themselves visible to one person only out of many present with him.
Connla alone sees the goddess, invisible to his father and the Druid. Manannan
is visible to Bran, but there are many near the hero whom he does not see; and
when the same god comes to Fand, he is invisible to Cúchulainn and those with
him. So Mider says to Etain, "We behold, and are not beheld."50
Occasionally, too, the people of Elysium have the power of shape-shifting--Fand
and Liban appear to Cúchulainn as birds.
The hazel of knowledge connects wisdom with the gods' world, and in Celtic
belief generally civilisation and culture were supposed to have
come from the gods. The things of their land were
coveted by men, and often stolen thence by them. In Welsh and Irish tales, often
with reference to the Other-world, a magical cauldron has a prominent place.
Dagda possessed such a cauldron and it was inexhaustible, and a vat of
inexhaustible mead is described in the story of Cúchulainn's Sickness.
Whatever was put into such cauldrons satisfied all, no matter how numerous they
might be.51
Cúchulainn obtained one from the daughter of the king of Scath, and also
carried off the king's three cows.52
In an analogous story, he stole from Cúroi, by the connivance of his wife
Bláthnat,
her father Mider's cauldron, three cows, and the woman herself. But in another
version Cúchulainn and Curoi go to Mider's stronghold in the Isle of Falga
(Elysium), and steal cauldron, cows, and Bláthnat. These were taken from Cúchulainn
by Cúdroi hence his revenge, as in the previous tale.53
Thus the theft was from Elysium. In the Welsh poem "The Spoils of Annwfn," Arthur stole a cauldron from
Annwfn. Its rim was encrusted with
pearls, voices issued from it, it was kept boiling by the breath of nine
maidens, and it would not boil a coward's food.54
As has been seen from the story of Gwion, he was set to watch a cauldron
which must boil until it yielded "three drops of the grace of
inspiration." It belonged to Tegid Voel and Cerridwen, divine rulers of a
Land under the Waters.55
In the Mabinogi of Branwen, her brother Bran received a cauldron from two
beings, a man and a huge woman, who came from a lake. This cauldron was given by
him to the king of Erin, and it had the property of restoring to life the slain who were
placed in it.56
The three properties of the cauldron--inexhaustibility, inspiration, and
regeneration--may be summed up in one word, fertility, and it is significant
that the god with whom such a cauldron was associated, Dagda, was a god of
fertility. But we have just seen it associated, directly or indirectly, with
goddesses--Cerridwen, Branwen, the woman from the lake--and perhaps this may
point to an earlier cult of goddesses of fertility, later transferred to gods.
In this light the cauldron's power of restoring to life is significant, since in
early belief life is associated with what is feminine. Woman as the fruitful
mother suggested that the Earth, which produced and nourished, was also female.
Hence arose the cult of the Earth-mother who was often also a goddess of love as
well as of fertility. Cerridwen, in all probability, was a goddess of fertility,
and Branwen a goddess of love.57
The cult of fertility was usually associated with orgiastic and indiscriminate
love-making, and it is not impossible that the cauldron, like the Hindu yoni,
was a symbol of fertility.58
Again, the slaughter and cooking of animals was usually regarded as a sacred act
in primitive life. The animals were cooked in enormous cauldrons, which were
found as an invariable part of the furniture of every Celtic house.59
The quantities of meat which they contained may have suggested inexhaustibility
to people to whom the cauldron was already a symbol of fertility. Thus the
symbolic cauldron of a fertility cult was merged with the cauldron used in the
religious slaughter and cooking of animal food. The cauldron was also used in ritual.
The Cimri slaughtered human victims over a cauldron and filled it with their
blood; victims sacrificed to Teutates were suffocated in a vat (semicupium);
and in Ireland "a cauldron of truth" was used in the ordeal of boiling
water.60
Like the food of men which was regarded as the food of the gods, the cauldron
of this world became the marvellous cauldron of the Other-world, and as it then
became necessary to explain the origin of such cauldrons on earth, myths arose,
telling how they had been stolen from the divine land by adventurous heroes,
Cúchulainn,
Arthur, etc. In other instances, the cauldron is replaced by a magic vessel or
cup stolen from supernatural beings by heroes of the Fionn saga or of Märchen.61
Here, too, it may be noted that the Graal of Arthurian romance has affinities
with the Celtic cauldron. In the Conte du Graal of pseudo-Chrétien, a
cup comes in of itself and serves all present with food. This is a simple
conception of the Graal, but in other poems its magical and sacrosanct character
is heightened. It supplies the food which the eater prefers, it gives immortal
youth and immunity from wounds. In these respects it presents an unmistakable
likeness to the cauldron of Celtic myth. But, again, it was the vessel in which
Christ had instituted the Blessed Sacrament; it contained His Blood; and it had
been given by our Lord to Joseph of Arimathea. Thus in the Graal there was a
fusion of the magic cauldron of Celtic paganism and the Sacred Chalice of
Christianity, with the product made mystic and glorious in a most wonderful
manner. The story of the Graal became immensely popular, and, deepening in
ethical, mystical, and romantic import as time went on, was taken
up by one poet after another, who "used it as a type of the loftiest goal
of man's effort."62
In other ways myth told how the gifts of civilisation came from the gods'
world. When man came to domesticate animals, it was believed in course of time
that the knowledge of domestication or, more usually, the animals themselves had
come from the gods, only, in this case, the animals were of a magical,
supernatural kind. Such a belief underlies the stories in which Cúchulainn
steals cows from their divine owners. In other instances, heroes who obtain a
wife from the síd-folk, obtain also cattle from the síd.63
As has been seen, the swine given too Pryderi by Arawn, king of Annwfn, and
hitherto unknown to man, are stolen from him by Gwydion, Pryderi being son of
Pwyll, a temporary king of Annwfn, and in all probability both were lords of
Elysium. The theft, in the original form of the myth, must thus have been from
Elysium, though we have a hint in "The Spoils of Annwfn" that Gwydion
(Gweir) was unsuccessful and was imprisoned in Annwfn, to which imprisonment the
later blending of Annwfn with hell gave a doleful aspect.64
In a late Welsh MS., a white roebuck and a puppy (or, in the Triads, a
bitch, a roebuck, and a lapwing) were stolen by Amæthon from Annwfn, and the
story presents archaic features.65
In some of these tales the animals are transferred to earth by a divine or
semi-divine being, in whom we may see an early Celtic culture-hero. The tales
are attenuated forms of older myths which showed how all domestic animals were
at first the property of the gods, and an echo of these is still heard in Märchen
describing the theft of cattle from fairyland. In the most primitive
form of the tales the theft was doubtless from the
underworld of gods of fertility, the place whither the dead went. But with the
rise of myths telling of a distant Elysium, it was inevitable that some tales
should connect the animals and the theft with that far-off land. So far as the
Irish and Welsh tales are concerned, the thefts seem mainly to be from Elysium.66
Love-making has a large place in the Elysium tales. Goddesses seek the love
of mortals, and the mortal desires to visit Elysium because of their
enticements. But the love-making of Elysium is "without sin, without
crime," and this phrase may perhaps suggest the existence of ritual
sex-unions at stated times for magical influence upon the fertility of the
earth, these unions not being regarded as immoral, even when they trespassed on
customary tribal law. In some of the stories Elysium is composed of many
islands, one of which is the "island of women."67
These women and their queen give their favours to Bran and his men or to
Maelduin and his company. Similar "islands of women" occur in Märchen,
still current among Celtic peoples, and actual islands were or still are called
by that name--Eigg and Groagez off the Breton coast.68
Similar islands of women are known to Chinese, Japanese, and Ainu folk-lore, to
Greek mythology (Circe's and Calypso's islands), and to ancient Egyptian
conceptions of the future life.69
They were also known elsewhere,70
and we may therefore assume that in describing such an island as part of
Elysium, the Celts were using something common to universal folk-belief. But it
may also owe something to actual custom, to the memory of a time when women
performed their rites in seclusion, a seclusion perhaps recalled in the
references to the mysterious nature of the island, its inaccessibility, and its
disappearance once the mortal leaves it. To these rites men may have been
admitted by favour, but perhaps to their detriment, because of their temporary
partner's extreme erotic madness. This is the case in the Chinese tales of the
island of women, and this, rather than home-sickness, may explain the desire of
Bran, Oisin, etc., to leave Elysium. Celtic women performed orgiastic rites, on
islands, as has been seen.71
All this may have originated the belief in an island of beautiful divine women
as part of Elysium, while it also heightened its sensuous aspect.
Borrowed from the delight which the Celt took in music is the recurring
reference to the marvellous music which swelled in Elysium. There, as the
goddess says to Bran, "there is nothing rough or harsh, but sweet music
striking on the ear." It sounded from birds on every tree, from the
branches of trees, from marvellous stones, and from the harps of divine
musicians. And this is recalled in the ravishing music which the
belated traveller hears as he passes fairy-haunted
spots--"what pipes and timbrels, what wild ecstasy!" The romantic
beauty of Elysium is described in these Celtic tales in a way unequalled in all
other sagas or Märchen, and it is insisted on by those who come to lure
mortals there. The beauty of its landscapes--hills, white cliffs, valleys, sea
and shore, lakes and rivers,--of its trees, its inhabitants, and its birds,--the
charm of its summer haze, is obviously the product of the imagination of a
people keenly alive to natural beauty. The opening lines sung by the goddess to
Bran strike a note which sounds through all Celtic literature:
"There is a distant isle, around which sea-horses glisten,
. . . . . . .
A beauty of a wondrous land, whose aspects are lovely,
Whose view is a fair country, incomparable in its haze.
It is a day of lasting weather, that showers silver on the land;
A pure white cliff on the range of the sea,
Which from the sun receives its heat."
So Oisin describes
it: "I saw a country all green and full of flowers, with beautiful smooth
plains, blue hills, and lakes and waterfalls." All this and more than this
is the reflection of nature as it is found in Celtic regions, and as it was seen
by the eye of Celtic dreamers, and interpreted to a poetic race by them.
In Irish accounts of the síd, Dagda has the supremacy, wrested later
from him by Oengus, but generally each owner of a síd is its lord. In
Welsh tradition Arawn is lord of Annwfn, but his claims are contested by a
rival, and other lords of Elysium are known. Manannan, a god of the sea, appears
to be lord of the Irish island Elysium which is called "the land of
Manannan," perhaps because it was easy to associate an oversea world
"around which sea-horses glisten" with a god whose mythic steeds were
the waves. But as it lay towards the sunset, and as some of its aspects may have been suggested by
the glories of the setting sun, the sun-god Lug was also associated with it,
though he hardly takes the place of Manannan.
Most of the aspects of Elysium appear unchanged in later folk-belief, but it
has now become fairyland--a place within hills, mounds, or síd, of
marvellous beauty, with magic properties, and where time lapses as in a dream. A
wonderful oversea land is also found in Märchen and tradition, and Tír
na n-Og is still a living reality to the Celt. There is the fountain of youth,
healing balsams, life-giving fruits, beautiful women or fairy folk. It is the
true land of heart's desire. In the eleventh century MSS. from which our
knowledge of Elysium is mainly drawn, but which imply a remote antiquity for the
materials and ideas of the tales, the síd-world is still the world of
divine beings, though these are beginning to assume the traits of fairies.
Probably among the people themselves the change had already begun to be made,
and the land of the gods was simply fairyland. In Wales the same change had
taken place, as is seen by Giraldus' account of Elidurus enticed to a
subterranean fairyland by two small people.72
Some of the Elysium tales have been influenced by Christian conceptions, and
in a certain group, the Imrama or "Voyages," Elysium finally
becomes the Christian paradise or heaven. But the Elysium conception also
reacted on Christian ideas of paradise. In the Voyage of Maelduin, which
bears some resemblance to the story of Bran, the Christian influence is still
indefinite, but it is more marked in the Voyage of Snedgus and MacRiagla.
One island has become a kind of intermediate state, where dwell Enoch and
Elijah, and many others waiting for the day of judgment. Another
island resembles the Christian heaven. But in the Voyage of Brandan
the pagan elements have practically disappeared; there is an island of hell and
an island of paradise.73
The island conception is the last relic of paganism, but now the voyage is
undertaken for the purpose of revenge or penance or pilgrimage. Another series
of tales of visionary journeys to hell or heaven are purely Christian, yet the
joys of heaven have a sensuous aspect which recalls those of the pagan Elysium.
In one of these, The Tidings of Doomsday,74
there are two hells, and besides heaven there is a place for the boni non
valde, resembling the island of Enoch and Elijah in the Voyage of Snedgus.
The connection of Elysium with the Christian paradise is seen in the title Tír
Tairngiri, "The Land of Promise," which is applied to the heavenly
kingdom or the land flowing with milk and honey in early glosses, e.g. on
Heb. iv. 4, vi. 15, where Canaan and the regnum cælorum, are called Tír
Tairngiri, and in a gloss to 1 Cor. x. 4, where the heavenly land is called Tír
Tairngiri Innambéo, "The Land of Promise of the Living Ones,"
thus likening it to the "Land of the Living" in the story of Connla.
Sensuous as many of the aspects of Elysium are, they have yet a spiritual
aspect which must not be overlooked. The emphasis placed on its beauty, its
music, its rest and peace, its oblivion, is spiritual rather than sensual, while
the dwelling of favoured mortals there with divine beings is suggestive of that
union with the divine which is the essence of all religion. Though men are lured
to seek it, they do not leave it, or they go back to it after a brief absence,
and Laeg says that he would prefer Elysium to the kingship of all Ireland, and
his words are echoed by others. And the lure of the goddess often emphasises the
freedom from turmoil, grief, and the rude alarms of earthly life. This
"sweet and blessed country" is described with all the passion of a
poetical race who dreamed of perfect happiness, and saw in the joy of nature's
beauty, the love of women, and the thought of unbroken peace and harmony, no
small part of man's truest life. Favoured mortals had reached Elysium, and the
hope that he, too, might be so favoured buoyed up the Celt as he dreamed over
this state, which was so much more blissful even than the future state of the
dead. Many races have imagined a happy Other-world, but no other race has so
filled it with magic beauty, or so persistently recurred to it as the Celts.
They stood on the cliffs which faced the west, and as the pageant of sunset
passed before them, or as at midday the light shimmered on the far horizon and
on shadowy islands, they gazed with wistful eyes as if to catch a glimpse of
Elysium beyond the fountains of the deep and the halls of the setting sun. In
all this we see the Celtic version of a primitive and instinctive human belief.
Man refuses to think that the misery and disappointment and strife and pain of
life must always be his. He hopes and believes that there is reserved for him,
somewhere and at some time, eternal happiness and eternal love.

Footnotes
1. Nutt-Meyer, i. 213.
2. Joyce, OCR 431.
3. D'Arbois, ii. 311; IT i. 113 f.; O'Curry, MC iii. 190.
4. Nutt-Meyer, i. 1 f., text and translation.
5. LU 120a; Windisch, Irische Gramm. 120 f.; D'Arbois, v. 384
f.; Gaelic Journal, ii. 307.
6. TOS iv. 234. See also Joyce, OCR 385; Kennedy, 240.
7. LU 43 f.; IT i. 205 L; O'Curry, Atlantis, ii., iii.;
D'Arbois, v. 170; Leahy, i. 60 f.
8. "From Manannan came foes."
9. Joyce, OCR 223 f.
10. O'Grady, ii. 290. in this story the sea is identified with Fiachna's wife.
11. Joyce, OCR 253 f.
12. IT iii. 211 f.; D'Arbois, ii. 185.
13. O'Curry, MS. Mat. 388.
14. A similar idea occurs in many Fian tales.
15. Evans, Welsh Did. s.v. "Annwfn"; Anwyl, 60; Gaidoz, ZCP
i. 29 f.
16. Loth, i. 27 f.; see p. 111, supra.
17. Pp. 106, 112, supra.
18. Guest, iii. 75; Loth, i. 29 f.
19. Skene, i. 264, 276. Cf. the Ille tournoiont of the Graal romances and the
revolving houses of Märchen. A revolving rampart occurs in
"Maelduin" (RC x. 81).
20. Skene, i. 285,
21. Pp. 103, 116, supra.
22. Chretien, Eric, 1933 f.; Geoffrey, Vita Merlini, 41; San Marte, Geoffrey,
425. Another Irish Liban is called Muirgen, which is the same as Morgen. See
Girald. Cambr. Spec. Ecel. Rolls Series, iv. 48.
23. William of Malmesbury, de Ant. Glaston. Ecel.
24. San Marte, 425.
25. Op. cit. iv. 49.
26. Joyce, OCR 434; Rhŷs, CFL i. 170; Hardiman, Irish Minst.
i. 367; Sébillot, ii. 56 f.; Girald. Cambr. ii. 12. The underworld is sometimes
reached through a well (cf. p.
282, supra; TI iii. 209).
27. Le Braz 2, i. p. xxxix, ii. 37 f.; Albert le Grand, Vies de Saints
de Bretagne, 63.
28. A whole class of such Irish legends is called Tomhadna,
"Inundations." A typical instance is that of the town below Lough
Neagh, already referred to by Giraldus Cambrensis, Top. Hib. ii. 9; of. a
Welsh instance in Itin. Cambr. i. 2. See Rhŷs, CFL, passim;
Kennedy, 282; Rev. des Trad. Pop. ix. 79.
29. Scott. Celt. Rev. i. 70; Campbell, WHT Nos. 38, 52; Loth, i. 38.
30. Curtin, Tales, 158; Rhŷs, CFL i. 230.
31. Nutt-Meyer, i. 159.
32. In the Vedas, Elysium has also a strong agricultural aspect, probably for the
same reasons.
33. D'Arbois, ii. 119, 192, 385, vi. 197, 219; RC xxvi. 173; Les Druides,
121.
34. For the text see Windisch, Ir. Gram. 120: "Totchurethar bii bithbi
at gérait do dáinib Tethrach ar-dot-chiat cach dia i n-dálaib tathardai eter
dugnathu inmaini." Dr. Stokes and Sir John Rhŷs have both privately
confirmed the interpretation given above.
35. "Dialogue of the Sages," RC xxvi. 33 f.
36. Tethra was husband of the war-goddess Badb, and in one text his name is glossed badb
(Cormac, s.v. "Tethra"). The name is also glossed muir,
"sea," by O'Cleary, and the sea is called "the plain of
Tethra" (Arch. Rev. i. 152). These obscure notices do not
necessarily denote that he was ruler of an oversea Elysium.
37. Nennius, Hist. Brit. § 13; D'Arbois, ii. 86, 134, 231.
38. LL 8b; Keating, 126.
39. Both art motifs and early burial customs in the two countries are
similar. See Reinach, RC xxi. 88; L'Anthropologie, 1889, 397;
Siret, Les Première Ages du Metal dans le Sud. Est. de l'Espagne.
40. Orosius, i. 2. 71; LL 11b.
41. D'Arbois, v. 384; O'Grady, ii. 385.
42. TOS iii. 119; Joyce, OCR 314. For a folk-tale version see Folk-Lore,
vii. 321.
43. Leahy, i. 36; Campbell, LF 29; CM xiii. 285; Dean of Lismore's
Book, 54.
44. O'Curry, MC ii. 143; Cormac, 35.
45. See p. 187, supra; IT iii. 213.
46. See Gaidoz, "La Requisition de l'Arnour et la Symbolisme de la Pomme,"
Ann. de l'École Pratique des Hautes Études, 1902; Fraser, Pausanias,
iii. 67.
47. Rhŷs, HL 359.
48. "The Silver Bough in Irish Legend," Folk-Lore, xii. 431.
49. Cook, Folk-Lore, xvii. 158.
50. IT i. 133.
51. O'Donovan, Battle of Mag Rath, 550; D'Arbois, v. 67; IT i. 96.
Dagda's cauldron came from Murias, probably an oversea world.
52. Miss Hull, 244. Scath is here the Other-world, conceived, however, as a dismal
abode.
53. O'Curry, MC ii. 97, iii. 79; Keating, 284 f.; RC xv. 449.
54. Skene, i. 264; cf. RC xxii. 14.
55. P. 116, supra.
56. Guest, iii. 321 f.
57. See pp. 103, 117, supra.
58. For the use of a vessel in ritual as a symbol of deity, see Crooke, Folk-Lore,
viii. 351 f.
59. Diod. Sic. v. 28; Athen. iv. 34; Joyce, SH ii. 124; Antient Laws of
Ireland, iv. 327. The cauldrons of Irish houses are said in the texts to be
inexhaustible (cf. RC xxiii. 397).
60. Strabo, vii. 2. 1; Lucan, Usener's ed., p. 32; IT iii. 210; Antient
Laws of Ireland, i. 195 f.
61. Curtin, HTI 249, 262.
62. See Villemarqué, Contes Pop. des anciens Bretons, Paris, 1842; Rhŷs,
AL and especially Nutt, Legend of the Holy Grail, 1888.
63. "Adventures of Nera, " RC x. 226; RC xvi. 62, 64.
64. P. 106, supra.
65. P. 107, supra.
66. For parallel myths see Rig-Veda, i. 53. 2; Campbell, Travels in South
Africa, i. 306; Johnston, Uganda Protectorate, ii. 704; Ling Roth, Natives
of Sarawak, i. 307; and cf. the myth of Prometheus.
67. This is found in the stories of Bran, Maelduin, Connla, in Fian tales (O'Grady,
ii. 228, 238), in the "Children of Tuirenn," and in Gaelic Märchen.
68. Martin, 277; Sébillot, ii. 76.
69. Burton, Thousand Nights and a Night, x. 239; Chamberlain, Aino
Folk-Tales, 38; L'Anthropologie, v. 507; Maspero, Hist. anc. des
peuples de l'Orient, i. 183. The lust of the women of these islands is fatal
to their lovers.
70. An island near New Guinea is called "the land of women." On it men are
allowed to land temporarily, but only the female offspring of the women are
allowed to survive (L'Anthrop. v. 507). The Indians of Florida had a
tradition of an island in a lake inhabited by the fairest women (Chateaubriand, Autob.
1824, ii. 24), and Fijian mythology knows of an Elysian island of goddesses,
near the land of the gods, to which a few favoured mortals are admitted
(Williams, Fiji, i. 114).
71. P. 274, supra. Islands may have been regarded as sacred because of such cults, as
the folk-lore reported by Plutarch suggests (p.
343, supra). Celtic saints retained the veneration for islands, and
loved to dwell on them, and the idea survives in folk-belief. Cf. the veneration
of Lewismen for the Flannan islands.
72. Gir. Camb. Itin. Camb. i. 8.
73. Translations of some of these Voyages by Stokes are given in RC,
vols. ix. x. and xiv. See also Zimmer, "Brendan's Meerfahrt," Zeits.
für Deut. Alt. xxxiii.; cf. Nutt-Meyer, ch. 4, 8.
74. RC iv. 243.
1. Nutt-Meyer, i. 213.
2. Joyce, OCR 431.
3. D'Arbois, ii. 311; IT i. 113 f.; O'Curry, MC iii. 190.
4. Nutt-Meyer, i. 1 f., text and translation.
5. LU 120a; Windisch, Irische Gramm. 120 f.; D'Arbois, v. 384
f.; Gaelic Journal, ii. 307.
6. TOS iv. 234. See also Joyce, OCR 385; Kennedy, 240.
7. LU 43 f.; IT i. 205 L; O'Curry, Atlantis, ii., iii.;
D'Arbois, v. 170; Leahy, i. 60 f.
8. "From Manannan came foes."
9. Joyce, OCR 223 f.
10. O'Grady, ii. 290. in this story the sea is identified with Fiachna's wife.
11. Joyce, OCR 253 f.
12. IT iii. 211 f.; D'Arbois, ii. 185.
13. O'Curry, MS. Mat. 388.
14. A similar idea occurs in many Fian tales.
15. Evans, Welsh Did. s.v. "Annwfn"; Anwyl, 60; Gaidoz, ZCP
i. 29 f.
16. Loth, i. 27 f.; see p. 111, supra.
17. Pp. 106, 112, supra.
18. Guest, iii. 75; Loth, i. 29 f.
19. Skene, i. 264, 276. Cf. the Ille tournoiont of the Graal romances and the
revolving houses of Märchen. A revolving rampart occurs in
"Maelduin" (RC x. 81).
20. Skene, i. 285,
21. Pp. 103, 116, supra.
22. Chretien, Eric, 1933 f.; Geoffrey, Vita Merlini, 41; San Marte, Geoffrey,
425. Another Irish Liban is called Muirgen, which is the same as Morgen. See
Girald. Cambr. Spec. Ecel. Rolls Series, iv. 48.
23. William of Malmesbury, de Ant. Glaston. Ecel.
24. San Marte, 425.
25. Op. cit. iv. 49.
26. Joyce, OCR 434; Rhŷs, CFL i. 170; Hardiman, Irish Minst.
i. 367; Sébillot, ii. 56 f.; Girald. Cambr. ii. 12. The underworld is sometimes
reached through a well (cf. p.
282, supra; TI iii. 209).
27. Le Braz 2, i. p. xxxix, ii. 37 f.; Albert le Grand, Vies de Saints
de Bretagne, 63.
28. A whole class of such Irish legends is called Tomhadna,
"Inundations." A typical instance is that of the town below Lough
Neagh, already referred to by Giraldus Cambrensis, Top. Hib. ii. 9; of. a
Welsh instance in Itin. Cambr. i. 2. See Rhŷs, CFL, passim;
Kennedy, 282; Rev. des Trad. Pop. ix. 79.
29. Scott. Celt. Rev. i. 70; Campbell, WHT Nos. 38, 52; Loth, i. 38.
30. Curtin, Tales, 158; Rhŷs, CFL i. 230.
31. Nutt-Meyer, i. 159.
32. In the Vedas, Elysium has also a strong agricultural aspect, probably for the
same reasons.
33. D'Arbois, ii. 119, 192, 385, vi. 197, 219; RC xxvi. 173; Les Druides,
121.
34. For the text see Windisch, Ir. Gram. 120: "Totchurethar bii bithbi
at gérait do dáinib Tethrach ar-dot-chiat cach dia i n-dálaib tathardai eter
dugnathu inmaini." Dr. Stokes and Sir John Rhŷs have both privately
confirmed the interpretation given above.
35. "Dialogue of the Sages," RC xxvi. 33 f.
36. Tethra was husband of the war-goddess Badb, and in one text his name is glossed badb
(Cormac, s.v. "Tethra"). The name is also glossed muir,
"sea," by O'Cleary, and the sea is called "the plain of
Tethra" (Arch. Rev. i. 152). These obscure notices do not
necessarily denote that he was ruler of an oversea Elysium.
37. Nennius, Hist. Brit. § 13; D'Arbois, ii. 86, 134, 231.
38. LL 8b; Keating, 126.
39. Both art motifs and early burial customs in the two countries are
similar. See Reinach, RC xxi. 88; L'Anthropologie, 1889, 397;
Siret, Les Première Ages du Metal dans le Sud. Est. de l'Espagne.
40. Orosius, i. 2. 71; LL 11b.
41. D'Arbois, v. 384; O'Grady, ii. 385.
42. TOS iii. 119; Joyce, OCR 314. For a folk-tale version see Folk-Lore,
vii. 321.
43. Leahy, i. 36; Campbell, LF 29; CM xiii. 285; Dean of Lismore's
Book, 54.
44. O'Curry, MC ii. 143; Cormac, 35.
45. See p. 187, supra; IT iii. 213.
46. See Gaidoz, "La Requisition de l'Arnour et la Symbolisme de la Pomme,"
Ann. de l'École Pratique des Hautes Études, 1902; Fraser, Pausanias,
iii. 67.
47. Rhŷs, HL 359.
48. "The Silver Bough in Irish Legend," Folk-Lore, xii. 431.
49. Cook, Folk-Lore, xvii. 158.
50. IT i. 133.
51. O'Donovan, Battle of Mag Rath, 550; D'Arbois, v. 67; IT i. 96.
Dagda's cauldron came from Murias, probably an oversea world.
52. Miss Hull, 244. Scath is here the Other-world, conceived, however, as a dismal
abode.
53. O'Curry, MC ii. 97, iii. 79; Keating, 284 f.; RC xv. 449.
54. Skene, i. 264; cf. RC xxii. 14.
55. P. 116, supra.
56. Guest, iii. 321 f.
57. See pp. 103, 117, supra.
58. For the use of a vessel in ritual as a symbol of deity, see Crooke, Folk-Lore,
viii. 351 f.
59. Diod. Sic. v. 28; Athen. iv. 34; Joyce, SH ii. 124; Antient Laws of
Ireland, iv. 327. The cauldrons of Irish houses are said in the texts to be
inexhaustible (cf. RC xxiii. 397).
60. Strabo, vii. 2. 1; Lucan, Usener's ed., p. 32; IT iii. 210; Antient
Laws of Ireland, i. 195 f.
61. Curtin, HTI 249, 262.
62. See Villemarqué, Contes Pop. des anciens Bretons, Paris, 1842; Rhŷs,
AL and especially Nutt, Legend of the Holy Grail, 1888.
63. "Adventures of Nera, " RC x. 226; RC xvi. 62, 64.
64. P. 106, supra.
65. P. 107, supra.
66. For parallel myths see Rig-Veda, i. 53. 2; Campbell, Travels in South
Africa, i. 306; Johnston, Uganda Protectorate, ii. 704; Ling Roth, Natives
of Sarawak, i. 307; and cf. the myth of Prometheus.
67. This is found in the stories of Bran, Maelduin, Connla, in Fian tales (O'Grady,
ii. 228, 238), in the "Children of Tuirenn," and in Gaelic Märchen.
68. Martin, 277; Sébillot, ii. 76.
69. Burton, Thousand Nights and a Night, x. 239; Chamberlain, Aino
Folk-Tales, 38; L'Anthropologie, v. 507; Maspero, Hist. anc. des
peuples de l'Orient, i. 183. The lust of the women of these islands is fatal
to their lovers.
70. An island near New Guinea is called "the land of women." On it men are
allowed to land temporarily, but only the female offspring of the women are
allowed to survive (L'Anthrop. v. 507). The Indians of Florida had a
tradition of an island in a lake inhabited by the fairest women (Chateaubriand, Autob.
1824, ii. 24), and Fijian mythology knows of an Elysian island of goddesses,
near the land of the gods, to which a few favoured mortals are admitted
(Williams, Fiji, i. 114).
71. P. 274, supra. Islands may have been regarded as sacred because of such cults, as
the folk-lore reported by Plutarch suggests (p.
343, supra). Celtic saints retained the veneration for islands, and
loved to dwell on them, and the idea survives in folk-belief. Cf. the veneration
of Lewismen for the Flannan islands.
72. Gir. Camb. Itin. Camb. i. 8.
73. Translations of some of these Voyages by Stokes are given in RC,
vols. ix. x. and xiv. See also Zimmer, "Brendan's Meerfahrt," Zeits.
für Deut. Alt. xxxiii.; cf. Nutt-Meyer, ch. 4, 8.
74. RC iv. 243.
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